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fix not updating _NET_ACTIVE_WINDOW
currently clients that set the input field of WM_HINTS to true
(c->neverfocus) will never be updated as _NET_ACTIVE_WINDOW even
when they are focused. according to the ICCCM [0] the input
field of WM_HINTS tells the WM to either use or not use
XSetInputFocus(), it shouldn't have any relation to
_NET_ACTIVE_WINDOW. EWMH spec [1] also does not mention any
relationship between the two.
this issue was noticed when launching games via steam/proton and
noticing that _NET_ACTIVE_WINDOW was always wrong/stale (i.e not
updated to the game window).
for reference I've looked at bspwm [2] and it also seems to set
_NET_ACTIVE_WINDOW regardless of whether the client has WM_HINTS
input true or not.
[0]: https://x.org/releases/X11R7.6/doc/xorg-docs/specs/ICCCM/icccm.html#input_focus
[1]: https://specifications.freedesktop.org/wm/1.5/ar01s03.html#id-1.4.10
[2]: c5cf7d3943/src/tree.c (L659-L662)
This commit is contained in:
8
dwm.c
8
dwm.c
@@ -1470,12 +1470,10 @@ sendevent(Client *c, Atom proto)
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void
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void
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setfocus(Client *c)
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setfocus(Client *c)
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{
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{
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if (!c->neverfocus) {
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if (!c->neverfocus)
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XSetInputFocus(dpy, c->win, RevertToPointerRoot, CurrentTime);
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XSetInputFocus(dpy, c->win, RevertToPointerRoot, CurrentTime);
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XChangeProperty(dpy, root, netatom[NetActiveWindow],
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XChangeProperty(dpy, root, netatom[NetActiveWindow], XA_WINDOW, 32,
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XA_WINDOW, 32, PropModeReplace,
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PropModeReplace, (unsigned char *)&c->win, 1);
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(unsigned char *) &(c->win), 1);
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}
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sendevent(c, wmatom[WMTakeFocus]);
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sendevent(c, wmatom[WMTakeFocus]);
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}
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}
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